I finally succeed at integrating Interactive Ink SDK into my app in Swift.
I used the sample Swift code to configure the engine (all the config files are present).
I'm using a Swift library called SwiftyDraw to create the drawable canvas.
I only need the LaTex result so I left both the IINKRenderTarget and the IINKFontMetricsProvider empty.
I used the scaledDpi method from the sample code.
I'm getting the LaTex result but the recognition isn't reliable at all. To get a precise recognition I have to draw a single number that fills all the screen.
For instance when I draw "3" at a regular size it recognizes a "9" or "}" but when I draw a very big "3", it returns "3" as excepted.
Nicolas Dalbard
thank you for the update.
Feel free to contact us if you have any question.
Best regards,
Olivier
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Sorted by Oldest FirstNicolas Dalbard
Solved. I switched to the ATK SDK and the MathWidget.
Thanks
Olivier @MyScript
thank you for the update.
Feel free to contact us if you have any question.
Best regards,
Olivier