Interactive Ink

Performance issue on iOS/thread safety


Is IINKEngine thread safe? In particular, is it possible to call openPackage and createPackage on a background thread? I'm getting stuttering in the UI and was hoping to load async on a concurrent or serial background queue.



1 Comment

Dear Trevor,

normally, the ink SDK is thread safe.

Are you using the latest version, as some corrections were done that may prevent unexpected crashes?

Of course, if you face any crash or issue related to threads, please let us know.

Best regards,


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