We want to use the MyScript Math on Unity3d(Android or iOS).
FYI, Unity3d's development language is a dotNET.
We have binary files of dotNET version, com.myscript.engine.dll, com.myscript.math.dll and etc.
Are these files only work on Windows?
Is there a way to directly use a MyScript's dotNET APIs on Android?
If not, we have also binary files of the Android version, libMyScriptEngine.so, libMyScriptMath.so and so on.
Should we use bridge way calling C APIs from dotNET?
Dear WK Kim,
as a MyScript Partners, I answered your ticket on on partners' site.