MyScript Math dotNET version on Unity3d


We want to use the MyScript Math on Unity3d(Android or iOS).

FYI, Unity3d's development language is a dotNET.

We have binary files of dotNET version, com.myscript.engine.dll, com.myscript.math.dll and etc.

Are these files only work on Windows?

Is there a way to directly use a MyScript's dotNET APIs on Android?

If not, we have also binary files of the Android version,, and so on.

Should we use bridge way calling C APIs from dotNET?


1 Comment

Dear WK Kim,

as a MyScript Partners, I answered your ticket on on partners' site.

Best regards,