iink SDK on Device

Answered

Importing Interactive Ink SDK into Unity3d

Hi, I'm planning to use MyScript for personal non-profit academic purposes.

I encountered a small problem when Unity3d doesn't recognize MyScript Interactive Ink SDK dependencies as a managed dotNet library. The same thing happens when I try to load the nuget package into a C# Console App in VS2019.

My conclusion is that the Windows dlls only work for UWP/WPF Project only.

 

Is there a way to directly use MyScript's dotNET APIs on Windows?

I believe my question is similar to this:

https://developer-support.myscript.com/support/discussions/topics/16000023605

And I was wondering if there has been a solution.


Best Answer

Dear GenCo,

thank you for contacting us.

On our side, we never tested our standard SDK on Unity 3D, and therefore cannot confirm it works fine on the latter.

To answer your question: "Is there a way to directly use MyScript's dotNET APIs on Windows?"

The easier is that you proceed as indicated in our getStarted documentation: https://developer.myscript.com/docs/interactive-ink/1.4/windows/fundamentals/get-started/#playing-with-the-get-started-example
After Git Clone, you can then open the solution under Visual Studio 2019: MyScript.InteractiveInk.Examples.Wpf-VS2017.sln
Build it
If the iink cannot be found, you should ensure to get the MyScript.InteractiveInk.wpf from the nuget package manager.

If you cannot still build the code samples, close and re-start the Visual Studio, the MyScript.InteractiveInk.Wpf should then found.

You should then be able to build and run the code samples.

But let me insist we will not bring more support on Unity 3d than the "usual iink support", and we did not do any test on the latter.

Best regards,

Olivier


Answer

Dear GenCo,

thank you for contacting us.

On our side, we never tested our standard SDK on Unity 3D, and therefore cannot confirm it works fine on the latter.

To answer your question: "Is there a way to directly use MyScript's dotNET APIs on Windows?"

The easier is that you proceed as indicated in our getStarted documentation: https://developer.myscript.com/docs/interactive-ink/1.4/windows/fundamentals/get-started/#playing-with-the-get-started-example
After Git Clone, you can then open the solution under Visual Studio 2019: MyScript.InteractiveInk.Examples.Wpf-VS2017.sln
Build it
If the iink cannot be found, you should ensure to get the MyScript.InteractiveInk.wpf from the nuget package manager.

If you cannot still build the code samples, close and re-start the Visual Studio, the MyScript.InteractiveInk.Wpf should then found.

You should then be able to build and run the code samples.

But let me insist we will not bring more support on Unity 3d than the "usual iink support", and we did not do any test on the latter.

Best regards,

Olivier


1 person likes this

Thanks for the reply.