Hello, i want to try out your products. the app i want to develope should be crossplatform and i want to use either Unity or Xamarin.
What i want to use is simple japanese handwriting recognition with the focus on hiragana. I just want to read the letters. I don't want to put them into a context. I want to develop an app for learning the japanese language as part of my semester project.
I know there are a lot off difficulties when trying to include scripts in unity. i will need the dll of your library including all dependencies and then i can only pray that it works. maybe you have experiences to share.
i'm a little confused because i never did any kind of cloud based stuff.
So let me ask you: what i understood in this documentation is that you are not using the actual images of the handwritten character but the x/y Positions of the cursor while drawing is this correct?
is it possible to send images and return the recognized text? or do i have to send all the x/y values? if both is possible: which one is more precise?
and are there limitation to those x/y values? let's say in my android app i let user draw and just log their x/y coordinates while doing so, would they be okay or do i have to use some special methods?