iink SDK on Device

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iOS manual import SDK error

Since the SDK is a static library, importing the project through cocopod will report an error.

So import it into the project manually. Configuration_bundle_not_found: error: No such configuration bundle en_US

The following is the project directory:

image



Best Answer

Dear Xiankang Luo,


our recommendation is that you use the pod install, it will make things easier than trying to manually add the libraries.


If addign the libraries manually, they shall be added in the following order:

libMyScript2D.a
libMyScriptAnalyzer.a
libMyScriptDocument.a
libMyScriptGesture.a
libMyScriptInk.a
libMyScriptMath.a
libMyScriptPrediction.a
libMyScriptShape.a
libMyScriptText.a
libMyScriptEngine.a
libiink.a


In the current case, it is likely the libMyScriptMath.a and/or the libMyScript2D.a libraries are not properly linked.


Best regards,


Olivier


Answer

Dear Xiankang Luo,


our recommendation is that you use the pod install, it will make things easier than trying to manually add the libraries.


If addign the libraries manually, they shall be added in the following order:

libMyScript2D.a
libMyScriptAnalyzer.a
libMyScriptDocument.a
libMyScriptGesture.a
libMyScriptInk.a
libMyScriptMath.a
libMyScriptPrediction.a
libMyScriptShape.a
libMyScriptText.a
libMyScriptEngine.a
libiink.a


In the current case, it is likely the libMyScriptMath.a and/or the libMyScript2D.a libraries are not properly linked.


Best regards,


Olivier


1 person likes this

Now SDK manual import, "Diagram", "Drawing", "Raw Content", "Text Document", "Text "can be used, but "Math" can not be used, error: onError: NO_SUCH_TYPE

Thank you very much. Math functions are now working normally.

Hope the official documentation can be added to the manual integration related documentation